About This Game What Is Minimized? This first-person shooter with gameplay in the style of the 90s. In the game you will have to wait a huge variety of weapons and enemies, and super-fast gameplay!My name is Vandal. More precisely - it's my nickname. Present, my name no one knows. I am a professional hacker. Hacker is whom everyone called "white hat". My goal was to find "holes" in the different systems and their elimination. But once - I was able to break the system. Not a conventional system, but a reality. As if some programmer wrote our world, and I found a bug in it. And no one would have thought that my life suddenly changed, and I'm stuck in an unknown world to me.Game features: The graphics in the style of minimalism; A huge number of different weapons and enemies; Dynamic Chiptune and Nintendocore; Fast and dynamic gameplay in old school style 1075eedd30 Title: MinimizedGenre: Action, IndieDeveloper:Crystal Box TeamPublisher:Dagestan TechnologyRelease Date: 16 Sep, 2016 Minimized Keygen Online What a odd little duck this is. First and foremost, I enjoyed it. Am enjoying it, rather -- I've every intention of continuing to play it further. While simplistic at first, don't mistake the game's unwavering dedication to absolute minimalism as a cover for a lack of talent on the devs' part. This is a well-realized idea and a game that harkens back to some of the most noteworthy titles in PC gaming history. Initially, I was extremely disoriented. It took me a bit of playtime to learn to understand the visual language of the game, and there's nothing so crass and modern as an automap or mini-map function to help you along. By the time you complete the first level, though, you've become engrossed in the design language of the world, your eye able to use the negative space and blackness to see what isn't being explicitly drawn. It actually started to remind me a bit of the Virtual Boy -- the ill-fated, monochromatic Nintendo console from the late 1990s. Both are similar in that they try to do so much with so little -- though, in Minimized's case, these limitations are self-imposed. It works, though. Once you get into it, you start to notice how the world is set up, how the objects in the game use simple colors to differentiate them at a glance.In terms of gameplay, Minimized feels like a polished-up Wolfenstein 3D mixed with more than a pinch of Blake Stone and seasoned with Rise of the Triad, all mixed through a ZX Spectrum monitor -- a comparison I suspect the developers were deliberately aiming for. Maps are composed of blocks and squares, arranged on a grid of four cardinal directions, doors open by sliding sideways, and treasure (in the form of "energy" needed to complete the game) is scattered about on floors alongside power-ups such as health and ammunition. Enemies range from simple spheres which slowly drain your health at close range to soldier-robots which attack you from afar with energy weapons. Circle-strafe and lead your target -- this is a dance you should be familiar with by this point. Still, there's something refreshing about having only two dimensions to worry about. There's no sniper ledges, no QTEs, no stun-the-boss-and-hit-his-weak-point-three-times rope-a-dopes. There's just you, your gun, and the bad guys.The sound design is excellent, especially the soundtrack, and for the paltry extra price, I recommend downloading the music for your own listening pleasure as well. Chiptunes augmented with digital samples or real instruments are the order of the day here, mostly sounding like they could've been mixed with an original NES sound chip. There's some interesting instrumentation, though, and you'll hear a handful of old tricks that sound pros used to use to get around limited channels -- fast-trill arpeggios to simulate chords, for example. It has a very European PC feel, channeling the best of the MSX and ZX Spectrum era, but with some modern touches mixed in. The sound effects in the game are mostly period-appropriate bloops and blips, but they work and work well. Anything more "realistic" or "high-fidelity" would clash with the aesthetic of the game.If I have to level criticisms against Minimized, well, it's hard to do so without running up against the walls the devs have deliberately erected for themselves. For instance, as a player, my first instinct is to ask, "Why no map in-game?" And yet, after having played for a few more levels, I'm brought back to that feeling of originally playing Wolfenstein 3D or Eye of the Beholder as a young'un. We didn't have maps back then, no; if you wanted such a luxury, you got out the graph paper and did it yourself. I find dusty, unused corridors of my brain lighting up again, for the first time in a very long time. Remember this room -- it connects to the other one, which goes to the hall, which leads to the red door.The only thing that I feel needs addressing has to do with the trappings surrounding the game. For instance, the Settings menu needs some work -- on my copy, the "Graphics" slider instead controls the music volume, and the Music slider seems to do nothing. The translation and text could also use a once-over from a native English speaker -- although, having played my share of poorly-translated NES games, I would also be willing to chalk this up as a stylistic quirk. Certainly it doesn't harm your enjoyment of the game. Everything else that's core to the experience -- running and gunning against waves of enemies while collecting treasure and power-ups -- is tightly executed and feels well-made.So bravo to Minimized, I say, and bravo to the tiny team that brought it into the world. I wish you all the success in this and future projects. Now, I'm going to go back to navigating neon corridors.... Fun for about half an hour.If your into to steam cards/badges worth the 5 bucks.. Pretty ♥♥♥♥ing terrible. They didn't even try. It's almost like a slap in the face to ♥♥♥♥ with people that want stylized oldschool wolfenstein-like action. It looks WORSE than Wolf because of its horrendous coloring. It's disorienting and ♥♥♥♥♥♥. Seriously. I'd love a game like this. Just don't try evoking "nostalgia" by making it as ♥♥♥♥♥♥ as possible when that's NOT how things used to be. It's an insult. At least in Wolfenstein I knew where the hell I was going. Perhaps if the colors weren't this way I wouldn't be so♥♥♥♥♥♥♥♥ For much of the game it feels like I'm walking in void until I'm right up on something- and yes, that is how Wolf worked in terms of rendering♥♥♥♥♥♥.. But there were at least full blown colors on walls and surfaces. Not blackness with outlines for walls. What were you thinking?. 16 min play. Well its not a terribly deep game. what is it? its tron meets wolfanstine, thats what. by wolfanstine im talking 286/386 pc, early 90s game. 2.5 D LOL. its fun, run about shooting things, solve simple spacial (how the hell do I get in there) puzzles. cute 16 bit techno sound track. fast game play just right difficultly. (not to easy not to hard) buy it! you might as well its so cheep! will most likely run the cheapest of PCs.. A unique but flawed concept. I'd actually say the price is somewhat reasonable, but there's a lot of potential here you aren't exploiting, so I can't recommend it right now. Improve it a bit and I will gladly change my review. Here's some things I would say you could do to improve it:* There's a pretty good base here for pixel art, but you should allow your artist to expand the palette and work with less limitations. Portal proved you can have a minimalistic art style that still worked well.* Either make every weapon draw from the same energy pool or make them each have their own ammo type; its esoteric and hard to understand when ammo only replenishes the weapon you're currently wielding.* Don't require ammo for breaking through obstacles; its another design flaw that arbitrarily slows progress and makes the player feel like they have to guess what the designer was thinking. I would suggest putting in switches to open new areas or something similar instead.* You've got some grammatical errors in your intermission screens. Fixing that will give players a better first impression.* Make the player less of a meat shield and more mobile and make enemy projectiles slower; this will help players dodge more projectiles and reward skillful play, while increasing the overall challenge.Overall, I think it's a great start but it feels a bit more like a playable alpha than a fully-fledged game. Even for $3.99 you should consider fleshing out the game more.
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