About This Game WHEELED AND ANTI-GRAV RACING FUSIONGRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.REACH MACH 1 SPEEDSHit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.RACE ACROSS THE COSMOSRace your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.CREATE THE ULTIMATE RIDEChoose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.TEAM MODESBattle it out with online team racing and deathmatch modes.DEVASTATE YOUR OPPONENTSPick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.COMPETE ON THE COUCHCompete with friends in SPLIT-SCREEN multiplayer, with up to four players.TAKE THE RACE ONLINEBuild your own tournament, line the grid with up to 10 players and compete online with full matchmaking & lobby support.ENTER THE DEATHMATCH ARENADuke it out with intense action in 5 Arena battle maps.BECOME ONE WITH THE CAR IN CARKOURBeat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.CONQUER THE SINGLE PLAYER CAMPAIGNBe the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.SICK BEATSRace to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.BUILT WITH UNREALBuilt in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future. 7aa9394dea Title: GRIP: Combat RacingGenre: Action, Indie, RacingDeveloper:Caged Element Inc.Publisher:Wired ProductionsRelease Date: 6 Nov, 2018 GRIP: Combat Racing Free Download Key Serial Number Now THIS is podracing!!!!. A great game that has just become even greater with the addition of antigravity ships thanks for that devs... Awesome!. I really wish I could give this game a better score because GRIP is really close to being excellent! So, let's go over some positives first, because there is more of that than there are negatives, which will follow later.Positives:+ The game is an amazing spiritual successor to the Rollcage games (obviously). The concept of a double-sided and fast-paced combat racing game is pulled off really nicely.+ The graphics are quite good all around, while not being too taxing for most systems.+ The campaign is lengthy and there's a variety of modes and tracks to race in. Only towards the end do you start seeing the same tracks again, but that happens with most racing games.+ The visual design and sound design of the world and the cars is on point. The five manufacturers are all distinct and each have three cars suitable for different racing styles and needs.So that's all well and good, and are all tied to general game things. Despite this, I feel I must point out the negatives because there's an unfortunate amount of them.Negatives:- The physics engine. I understand that creating a proper system for a game like this is tough, but sometimes you just get flinged off for no reason when hitting terrain, or you lose control when hitting a tiny barrel. The carkour stages especially seem to completely have their own bizarre rules for gravity, which suggests that the physics is tied heavily into the overall stage design.- Camera. This links to the above problem. About 90% of the time the camera follows you well enough, but the 10% it can fling around weirdly trying to figure out where it should be. The lack of substantial camera controls adds to this issue.- Lack of polish. The game still suffers from it. For example, the game does not want to save the second player's car settings when playing splitscreen on a console. There are several completely missing manual entries for tracks, and the entries themselves can have glitched out characters for something as simple as an apostrophe. - The city stages suffer I think from a lack of visual distinction. The track layouts are rather good on the desert, the snow and the jungle, but in the city no matter the time of day everything seems to just blend together into a gray mess. The indicators of available\/unavailable paths are not clear enough to be easily seen until the last few moments a lot of the time.- A nitpick, but the soundtrack is not very memorable. As someone who has played the Wipeout games a lot, good music can really add to a game, but the songs in this game all sound very repetitive, both on their own and when compared to each other.This review reflects my mixed feelings with the game. However, despite all of the negatives points listed, I still do feel this game is at the 6-7\/10 league, and definitely worth playing for those looking for something fast-paced, raw and fun. It's an intense combat racing game with a good deal of variety, and simply suffers in some areas from a lack of polish and detail, some things I hope the developers will look into through patches or otherwise.. No multiplayer.. Now this is pod racing!. GRIP: Combat Racing is a blast from the past, being it's a spiritual successor of Roll Cage, a combat racer where the vehicles can drive on both sides, and also have absurd amounts of down force letting them drive on walls and even the ceiling.Crazy fast speeds, boomin' Drum n' Bass, explosive gameplay, and lots of multiplayer gamemodes, GRIP offers tons of replay value. It's one of the best Vehicular Combat games on steam right now.. My original review (included below) was before the May 2019 update. As the developer stated, that update did, indeed, fix most of the issues we had below, and we had a lot more fun playing the game. Specific fixes that affected our experience included the following:-- No more slowdown in the middle of the track (this was critical).-- Fixed fall-forever bug in some deathmatch arenas.-- Vastly improved the camera when flipping or getting stuck.-- Fixed what the "Back" button does in the local multiplayer interface.We honestly hadn't played enough to know whether or how much the track design was improved, but the update did say that race flow was one of their fixes, and with all the above fixes, we did not notice anything that significantly ruined our gameplay. If anything, it felt like running into obstacles was less disastrous than it was before. Additionally, the weapons felt more fun in general (though here, too, we hadn't played enough to really see the difference).We still find the weapon that obscures all players vision to be odd (the developer said it's not meant to obscure vision, but for us, the post-process effect felt like too much), and local multiplayer still requires each player to customize their car one at a time (though in the game's defense, it saves the customizations between sessions), but these are minor concerns and not remotely worth a negative review.After the May 2019 update, we did have a lot more fun, and so I have changed my recommendation from a No to a Yes. The game has a few minor issues, but overall, it is a lot of fun.(I would also like to add that I LOVE the loading screen art. It's cool, beautiful, and suggests a world beyond the scope of simple racing.)-------------------------------------------------------------------------------------------OLD REVIEW:NOTE: We only played local multiplayer. This review is based on that.The racing in this game is pleasantly fast-paced, but we experienced too many problems to be able to really recommend the game. Details below.WEAPON DESIGNThere are plenty of racing games on Steam, but we picked up this one because of the weapons, thinking (perhaps mistakenly) it might be more akin to a kart racer. Unfortunately, it's difficult to hit your target with most weapons unless you're right behind them. This means that in an average race, by the second or third lap, the cars will be too far apart for weapons to be useful at all. There's nothing to drop on the track and nothing to hit anyone who's not directly in front of you. The one weapon that can hit all other racers obscures the view for all racers\u2014even the player who used the item\u2014limiting its usefulness.TRACK DESIGNAlthough the tracks were pretty as hell, they suffer from a lot of visual noise. We found it very difficult to tell what was an item or boost and what was just an obstacle on the course. In several tracks, it was also difficult to figure out which way the course was going\u2014at some points, we would drive where we thought the track was only to find ourselves hitting an invisible wall or getting reset. Of course, we'd learn the tracks over time, but it felt frustrating when even the "easiest" courses made it difficult to see what we needed to see.CAMERA ISSUESThough fine for the most part, we found the camera troublesome in certain situations. When a car hit an obstacle and needed to maneuver around it, the camera would often remain locked on the track rather than the front of the car. This made it very difficult to figure out how to get the car unstuck or to find the correct direction. The camera also frequently flipped in odd ways whenever the car flipped and was trying to find the new "ground." Considering car flipping appears to be a staple mechanic of the game, we found this frustrating indeed and avoided flipping orientation as much as possible due to the camera alone.TECHNICAL ISSUESWe ran into several issues that we couldn't overcome. Probably the biggest ones were a consistent slowdown that would occur in the middle of the race for no reason we could discern (but it happened every time and then went away during the final lap) and there was at least one deathmatch level in which cars that fell off the level would never get reset and fall forever. The first issue made races not fun at all, while the second made us squeamish about picking new deathmatch levels.UI DESIGNMuch like Rocket League, the local multiplayer in this game feels like it was tacked on or designed by people who never had to play the game locally. The game only stores a single car customization, meaning local players must re-customize their car for each session. On top of that, they must customize their car one at a time while the other players sit and watch and wait. Also, when pressing "Back" on the local multiplayer menu\u2014so that you can choose a new type of event between races\u2014the interface goes all the way back to the main menu, requiring all players to "Press A to join" yet again in order to switch between race types or deathmatch.While the racing in the game felt good, and we loved the concept, we cannot recommend the game. It may be that the single player campaign or online multiplayer is more fun, and certainly one or both of those are the game's focus, but for local multiplayer, this game needs a lot of work to be fun.. Fantastic. Never played anything like it.
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